ADMISSION INTO THE GAME
Admission
Currently, the only way to join the game is either by
invite, or player referral. Sometimes I place an Ad in the PBeM News at Irony Games, but that is maybe once
a year.
Upon acceptance into the game you'll need to have at least a week's
experience with the mailing list and understanding the format of the
email threads,
this can be done by subscribing to the mailing list by sending an email to:
Birthrightd20-subscribe@yahoogroups.com. During your orientation to the game via the
mailing list, you should contact the DM concerning any questions about character
creation or the campaign in general. Even if you aren't accepted, I welcome
lurkers, just don't try to post to the list.
Any and all email messages sent into my game and used in the chapters posted
will be copyrighted by myself. If you feel you must retain copyrights to your
submitted emails then I cannot allow you to play in the game. If you say
nothing, then I will assume that I may and will copyright all of your emails
pertaining to the game. I do this because people have a way of dropping out of a
game and though it's be threatened, having to go back and delete in the archives
every instance of what may have been in a player's email is not something I want
to do.
TOC
TURNS & COMBAT
Turn Submission Time
When the player's turn is due, and how many
days it is to cover, is decided upon either by the DM or the group leader. You should format your turn to cover the amount of days called for,
or in the case of combat, 1 round. Whomever sends in their turn first is the
first to act in their groups initiative, so it may behoove you to wait til your
leader sends in his turn first in case there are certain orders he wishes you to
follow. In Combat Turns, you may not resubmit a turn to make changes,
this is somewhat akin to cheating since everyone in your group acts at fairly
the same time and you would never know to make those changes in the first place.
Those who do not send in a turn will not be doing much and in the case of
combat, will be defending and not attacking. If you know you're going to miss a
turn, please let me know and we can work something out.
Turn Format
When you submit your turn, your email subject header
should only contain:
BRd20: character name
The body of your turn should look similar to the examples below. Do
not include both Daily Turn and Combat Turn information in the same turn.
If combat starts, then the Daily Turn format stops and it switches over to
Combat Turn Format and vice versa.
Daily Turn Format
Example
Day1
-
Elvador will sleep on his watches
- Write in my journal everything I've
seen today and everyday
- come up with a tune to make Osprey sound like a
momma's boy
- eat my secret stash of candy, spreading it out over the
coming days
Day2-7
- Same as above
Combat Round Format
Example
Cursing his damnable aim, Jainus takes a cleansing breath to control his
anger and calm his nerves. With still one target left he nocks and draws
another arrow and prepares to take careful aim at the remaining orb. Calm.
Steady. At the moment he looses his arrow he exhales as if he his trying to
propel the missile to be true. Almost as fast as the first arrow flies Jainus
reaches back to his quiver to retrieve another arrow and the game continues.
Nock. Draw. Loose.
MOVEMENT: Jainus closes in by 30'
ACTION: Jainus shoots one arrow at the creatures eyes.
AC:16 HP:10
Longbow
- Atk +0 Dmg: 1d8 crit 20/x3
-or-
FULL ACTION: Jainus shoots twice at the creature.
AC:16 HP:10
Longbow - Atk -2/-2 Dmg 1d8/1d8 crit 20/x3
Daily Turn Format Errata You can do as many things you think are
possible to do during the day, however, I reserve the right to decide if certain
actions warrant shorter or longer periods of time. For example, you might think
it will take you five minutes to get an audience with the King and have allotted
that much time for it, however, when it actually takes you five hours, I have to
decide what further actions that day are actually possible for you to do. If I
do not list an action taking place in the story and I haven't sent you a private
message telling you the outcome of your action(s), then you'll need to
re-address them in the next turn or in an Attn DM. Everything in your Daily turn
should be from a player's standpoint, i.e. OOC. This will make it easier to use
your creative juices during the between turn messages and also lets you tell me
in plain english what you want your character to do during the turn. Seperate
actions during the turn with either line breaks, dashes, numbers, etc... don't
lump them all together in a big paragraph.
Combat Round Format Errata
Combat will always be held in 1 round
turns. Always try to follow the format above with one section stating what
you're doing in-character and another in game terms. Please limit your IC
dialogue in the round to 1 sentence during movement and 1 during
your attack or spell casting. If you neither move, attack, or cast a spell, then
you may say 2 sentences of dialogue during your round.
During Combat Rounds there are to be no IC
conversations happening between the turns, i.e. Everyone sends in their combat
turns and I busily work on the outcome, during this time someone sends an IC
message asking everyone what they should do-- this is not allowed. IC
conversations can only be included in your submitted turns and they don't make
much sense unless you're ordering or warning someone about something. Asking
someone a question in your turn after they have already submitted their turn is
useless-- they cannot answer you cause they have already acted. Asking someone a
question in your turn before they've submitted their turn is valid. They'll be
able to respond, but you can't react to it because you've already sent in your
turn. OOC
messages during combat is perfectly fine, but don't count on them too much
because of the short turnaround time of the combat turns.
Sending a Copy of Your Combat Turn to the Mailing List
I don't have
a problem with this, in fact I think it helps coordinate the game so everyone
knows who is doing what and when during the chaos of battle. But remember, if
someone has already sent in their turn stating that they're casting a fireball
on the enemy you are engaged in melee with, no matter what you say, the fireball
will go off before you get a chance to react.
The Finalized Turn
After all of the player's turns, whether they be
Daily or Combat, are processed, the DM will send out the finalized turn with the
following subject header:
TurnName1
Example:
Delving1
Character responses to the turn are
explained below.
TOC
EMAIL THREADS
Between Turn Email
All email between turns, which is 90% of the
game, must have the correct subject header. Messages that are IC
(in-character) must adhere to the following format to keep the messages in
proper order and your DM sane.