• Home • Up •

Daotre Tomavega

A newcomer, Daotre has come to help the emissary in her efforts.

Daotre, male elf Rgr3: CR 3; ECL 3; Medium-size Humanoid (elf); HD 3d10; hp 26; Init +3; Spd 30 ft; AC 17 (+4 chain shirt, +3 Dex); Melee dagger +4 (1d4+1/crit 19-20); Ranged dagger +6 (1d4/crit 19-20), or longbow +6 (1d8/crit x3); SA favored enemy; SQ elven traits, blooded (Reynir, great, 24); AL LG; SV Fort +3, Ref +8, Will +1; Str 12, Dex 17, Con 10, Int 10, Wis 10, Cha 10.

Skills and Feats: Animal Empathy +4, Climb +1, Handle Animal +4, Heal +1, Hide +4, Jump +2, Listen +9, Move Silently +4, Ride +5, Search +2, Spot +4, Wilderness Lore +2, Knowledge (nature) +2; Combat Reflexes, Lightning Reflexes, Armor Proficiency (light), Armor Proficiency (medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Ambidexerity, Two-Weapon Fighting.

SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: longsword or rapier, proficient: longbows and shortbows.

SQ–Blooded (Reynir, great, 24) (Su):  Minor - Bloodmark, Alertness, Detect Lie; Major - Healing, Major Resistance (charm); Great - Forest Walk

Equipment: Longbow, Dagger (x2), Chain shirt.

• Home • Up • Campaign Rules • The Call to Kingdom • The Giantdowns • The Graveyard • House Rules •